Let's do this!! Wait! Shit! what just happened!? Combine this with the fact that controlling your own ship’s movement can be rather tricky and your movement is often haphazard and jerky you often (in your attempt to escape/block/fight-back against the enemy) smash into the enemies weapon, and then in a desperate attempt to get away you crash into the nearest wall. The enemy ships can at least fly fairly straight about the place (such is the benefit of a computer driven AI) and swing their weapons. Now you would think that, because the enemy ships are very similar to yours and actually seem to have as much difficulty hitting you as you have hitting them, the game might not be TOO hard. And then you crash into your opponent, ultimately dealing more damage to you than to him. Your wayward ship flies haphazardly about the maps with you spinning your weapon for all your worth, only for you to miss your opponent by inches. The game proves irritating and unbelievably tricky. But ideas can prove flawed when put into practice. I like the idea, don’t get me wrong, of using only the mouse to move and the unique “spinny-weapon” system. Both Tim and Dogbert didn’t get far in the game describing their irritation with the controls and the difficulty and so they passed it onto the last guy to say “not it”.įor, the unique and interesting control system in Hammerfight is what lets it down. And the feeling is not simply me being picky. I really am not overly fond of Hammerfight. Unfortunately, unlike every other game in the Bundle. Plus it actually looks pretty damn cool as well, the graphics are well done, the animations are smooth and the environments are detailed and to put it simply: nice.Īlso on it’s plus side, the music isn’t really noticeable (or I didn’t notice it anyway) because like the clever game designers that they are, the creators made the music a part of the overall experience of the game rather than over-powering or annoying. There is a lot of destruction and smacking and “Leeroying” (or as Tim would say “Demacia-ing”) and basically it seems like a bit of senseless fun. In the back-story the ships can supposedly be used for a great many things, but nobody really cares about that, we’re here for the hitting. Melee weapons! The idea is that, using the mouse to fly your ship in circles, you make your weapons swing round the ship, building up momentum and then you try and get the weapons to smash into other ships. Okay, the main part of it is that there are weapons on the ship. And to this ship your in game character attaches weapons and other less interesting bits and bobs. Honest, guv!Ĭreated by Kranx productions in Hammerfight you control a tiny, hovering… thing… let’s call it a “ship”. I swear I gave the final game (well last of the original’s anyway) in the Humble Indie Bundle a good go. Okay so maybe I exaggerate a teeny-tiny bit in the title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |